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Thursday, February 3, 2011

Back to School

Well its been an epic holiday, but now I've gotta get ready to go back to school. Feh. Life goes on, except with 30+ hours a week dedicated to schoolwork now. Upcoming blog posts about my experiences with Dead Space and Undead Melbourne.

As I conclude this blog post, I will sweep my books into my bag, collect my stationary (to be crammed into my pocket) and buckle my lock to a belt loop, and then, go to sleep.

Tuesday, February 1, 2011

Fallout New Vegas, Unstoppable and other Escapades

The 16th of January began, as usual, at midnight, when it stopped being the 15th and started being the 16th. I do believe at that very instance I was preoccupied with something on cheezburger network. But not for long, soon I was playing Fallout New Vegas. Sometimes it takes ages to get anywhere in New Vegas, especially on hardcore mode, where crippled limbs need special items to restore them. I do believe I have limped my way through 50% of the game, and of course sometimes combat is slowed to a pathetic crawl, and that's BEFORE V.A.T.S.

Over the course of the game that I've played so far, I have once again discovered that you should just use melee weapons until you find a place to stash your loot, then stash said loot and use your B.F.G. with 80+ ammo and your melee just in case your B.F.G. isn't the best plan. I also made my decisions of betraying 2 out of 3 of the factions you can betray simply because they didn't like the brotherhood of steel. Fallout 3 has given me too much attachment to "Paladins" in power armor with laser gatling guns and suped up powerfists. Just some advice; through consumables it is possible to get +11S +5P +3E +6C +4I +1A all simply by using drugs which have no downsides other than caps and getting addicted to them. It's possible to boost stats more by using consumables like alcohol which lower a stat while boosting others. So strength is clearly quite over rated, followed by Charisma, Perception and Intelligence, all of which can be boosted through the use of Mentats and Party Time Mentats and the additional point of perception from Coyote Tobacco Chew. And for your skills, with damage threshold you are now more likely to want to be competent in weapons which deal lots of damage per hit, like a good melee weapon, and considering lots of places confiscate weapons, you are going to want to put skills into unarmed, or skills into sneak and whatever the weapons you are sneaking in are, considering B.F.G.s like Incinerators are often left at the door. Another unusual choice for the game is a large focus on speech. In fact there are several quests on the strip which can only be accomplished through a speech check or a barter check. And with the addition of magazines it makes more sense to spread skill points more evenly and read a magazine whenever you're just short of meeting a skill check.

Anyway enough about that. I started writing this on, you guessed it, the 16th, and have only just gotten around to finishing it. The reason for this delay is due to the subject of my next blog post.

Yeah anyway that week I also saw Unstoppable which is a movie about 2 guys with metaphorical balls of steel who have the misfortune of being the only people who can stop the speeding juggernaut of a train, who are forced to stop it. It was an alright movie, but what little else I have to say about it is choc full of spoilers, or has left my head considering I saw it several weeks ago. But yeah there are trains and engineers and trains and high speed action and things that make physicists cry out in anguish.

Ahem, on to the "other escapades".

That week I also helped my awesome friend paint his ex-apartment as he moved out, which was interesting, and later on I began the reason this blog post never got finished when I intended it to...

Undead Melbourne

I'll be changing the way I update this blog, with more posts at a time each one focusing on something more specific, hopefully. First up is just what "Undead Melbourne" really is.